Virtuix

Virtuix

Virtuix

(02)

(02)

(02)

Virtuix

(02)

Company & Role

SMAL GmbH · UX/UI Designer. Involved in research, strategy and UI design.

Design Team

Dennis Ziegler · Felicia Evaldsson · Marcello Zanetta

Images & Videos: courtesy of SMAL GmbH

Images & Videos: courtesy of SMAL GmbH

Images & Videos: courtesy of SMAL GmbH

Images & Videos: courtesy of SMAL GmbH

Project Description

Virtuix Omni One is a full-body VR treadmill designed to bring real movement into virtual gameplay. I was part of the design team responsible for shaping the digital experience around the product launch, with a strong focus on user interface design.
The UI was key to translating the product’s technical complexity into an intuitive, accessible experience. Through modular layouts and interactive content, the website delivers a clean and immersive journey from exploration to purchase.

Project Description

For the launch of the Omni One, the Virtuix website was completely reimagined with a strong focus on eCommerce and the games section. A new design system and visual language were created, along with dynamic UI components and interactive elements to enhance engagement. The shopping experience was revamped to be more intuitive and seamless, ensuring a smooth journey from discovery to purchase. The result is a playful yet refined website that elevates the brand and prepares it for the future.

Takeways

Takeways

Takeways

Takeways

The project began with a strategic research phase to understand Virtuixs positioning, user expectations, and competitive landscape. Insights from this phase informed the site's structure, tone, and content hierarchy, helping us design a product experience that feels both futuristic and accessible. 

The project began with a strategic research phase to understand Virtuixs positioning, user expectations, and competitive landscape. Insights from this phase informed the site's structure, tone, and content hierarchy, helping us design a product experience that feels both futuristic and accessible. 

The project began with a strategic research phase to understand Virtuixs positioning, user expectations, and competitive landscape. Insights from this phase informed the site's structure, tone, and content hierarchy, helping us design a product experience that feels both futuristic and accessible. 

The project began with a strategic research phase to understand Virtuixs positioning, user expectations, and competitive landscape. Insights from this phase informed the site's structure, tone, and content hierarchy, helping us design a product experience that feels both futuristic and accessible. 

Design process

Design process

Design process

The design process unfolded across several phases: discovery, wireframing, visual design, and handoff.
Starting with low-fidelity wireframes, we mapped out key user flows and experimented with interaction patterns that emphasized both storytelling and usability.
In the visual design phase, I worked on developing a clean, future-forward interface that could support video content, 3D assets, and interactive sections without overwhelming the user.
Collaboration with the visual creation team was essential to ensure consistency between media assets and UI layouts.
For the final phase, we prepared annotated design files, interaction specs, and responsive components to ensure a smooth handover to the development team across all breakpoints.

The design process unfolded across several phases: discovery, wireframing, visual design, and handoff.
Starting with low-fidelity wireframes, we mapped out key user flows and experimented with interaction patterns that emphasized both storytelling and usability.
In the visual design phase, I worked on developing a clean, future-forward interface that could support video content, 3D assets, and interactive sections without overwhelming the user.
Collaboration with the visual creation team was essential to ensure consistency between media assets and UI layouts.
For the final phase, we prepared annotated design files, interaction specs, and responsive components to ensure a smooth handover to the development team across all breakpoints.

The design process unfolded across several phases: discovery, wireframing, visual design, and handoff.
Starting with low-fidelity wireframes, we mapped out key user flows and experimented with interaction patterns that emphasized both storytelling and usability.
In the visual design phase, I worked on developing a clean, future-forward interface that could support video content, 3D assets, and interactive sections without overwhelming the user.
Collaboration with the visual creation team was essential to ensure consistency between media assets and UI layouts.
For the final phase, we prepared annotated design files, interaction specs, and responsive components to ensure a smooth handover to the development team across all breakpoints.

AMS

12:40 PM

AMS

12:40 PM